Searched refs:shouldBeCentered (Results 1 – 5 of 5) sorted by relevance
486 boolean shouldBeCentered, in updateAlignment() argument489 mKeyguardInteractor.setClockShouldBeCentered(shouldBeCentered); in updateAlignment()492 splitShadeEnabled && shouldBeCentered); in updateAlignment()494 if (mStatusViewCentered == shouldBeCentered) { in updateAlignment()498 mStatusViewCentered = shouldBeCentered; in updateAlignment()512 int statusConstraint = shouldBeCentered ? PARENT_ID : guideline; in updateAlignment()
187 override fun setClockShouldBeCentered(shouldBeCentered: Boolean) { in setClockShouldBeCentered()188 _clockShouldBeCentered.value = shouldBeCentered in setClockShouldBeCentered()
276 fun setClockShouldBeCentered(shouldBeCentered: Boolean) in <lambda>()676 override fun setClockShouldBeCentered(shouldBeCentered: Boolean) { in setClockShouldBeCentered()677 _clockShouldBeCentered.value = shouldBeCentered in setClockShouldBeCentered()
465 fun setClockShouldBeCentered(shouldBeCentered: Boolean) { in <lambda>()466 repository.setClockShouldBeCentered(shouldBeCentered) in <lambda>()
1790 boolean shouldBeCentered = shouldKeyguardStatusViewBeCentered(); in updateKeyguardStatusViewAlignment()1791 mKeyguardUnfoldTransition.ifPresent(t -> t.setStatusViewCentered(shouldBeCentered)); in updateKeyguardStatusViewAlignment()1793 mKeyguardInteractor.setClockShouldBeCentered(shouldBeCentered); in updateKeyguardStatusViewAlignment()1798 layout, mSplitShadeEnabled, shouldBeCentered, animate); in updateKeyguardStatusViewAlignment()