Searched refs:sineData (Results 1 – 1 of 1) sorted by relevance
355 SineThreadedData_t *sineData = (SineThreadedData_t *) userData; in SimplePlayerDataCallbackProc() local357 if (sineData->cpuAffinity >= 0) { in SimplePlayerDataCallbackProc()358 setCpuAffinity(sineData->cpuAffinity); in SimplePlayerDataCallbackProc()359 sineData->cpuAffinity = -1; in SimplePlayerDataCallbackProc()362 if (!sineData->sweepSetup && sineData->framesTotal >= sineData->prefixToneFrames) { in SimplePlayerDataCallbackProc()363 sineData->setupSineSweeps(); in SimplePlayerDataCallbackProc()366 if (sineData->hangTimeMSec > 0) { in SimplePlayerDataCallbackProc()367 if (sineData->framesTotal > sineData->nextFrameToGlitch) { in SimplePlayerDataCallbackProc()368 usleep(sineData->hangTimeMSec * 1000); in SimplePlayerDataCallbackProc()370 (long long) sineData->framesTotal, in SimplePlayerDataCallbackProc()[all …]