Searched refs:socket_ (Results 1 – 2 of 2) sorted by relevance
43 : socket_{std::move(socket)} {} in ClientChannelFactory()61 bool connected = socket_.IsValid(); in Connect()63 socket_.Reset(socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0)); in Connect()69 if (!socket_) { in Connect()98 socket_.Get(), reinterpret_cast<sockaddr*>(&remote), sizeof(remote))); in Connect()127 status = ReceiveData(socket_.Borrow(), &connection_info); in Connect()130 socket_ = std::move(connection_info.channel_fd); in Connect()131 if (!socket_) { in Connect()143 status = SendData(socket_.Borrow(), request); in Connect()148 status = ReceiveData(socket_.Borrow(), &response); in Connect()[all …]
28 mutable LocalHandle socket_; variable