Searched refs:spill_weight (Results 1 – 2 of 2) sorted by relevance
208 weight += curr_lifetime->spill_weight(); in ConsiderSpill()343 int spill_weight = ConsiderSpillHardReg(hard_reg, lifetime); in AllocateLifetime() local345 "... consider spilling %s, weight %d", GetMachineHardRegDebugName(hard_reg), spill_weight); in AllocateLifetime()346 if (best_spill_weight > spill_weight) { in AllocateLifetime()347 best_spill_weight = spill_weight; in AllocateLifetime()
268 int spill_weight() const { return spill_weight_; } in spill_weight() function