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Searched refs:stored_shader (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp219 ShaderProgram* stored_shader = gl_env_->ShaderWithKey(kIdentityShaderKey); in GetIdentity() local
220 if (!stored_shader) { in GetIdentity()
221 stored_shader = ShaderProgram::CreateIdentity(gl_env_); in GetIdentity()
222 gl_env_->AttachShader(kIdentityShaderKey, stored_shader); in GetIdentity()
224 return stored_shader; in GetIdentity()