Searched refs:stored_shader (Results 1 – 1 of 1) sorted by relevance
219 ShaderProgram* stored_shader = gl_env_->ShaderWithKey(kIdentityShaderKey); in GetIdentity() local220 if (!stored_shader) { in GetIdentity()221 stored_shader = ShaderProgram::CreateIdentity(gl_env_); in GetIdentity()222 gl_env_->AttachShader(kIdentityShaderKey, stored_shader); in GetIdentity()224 return stored_shader; in GetIdentity()