Searched refs:targetBuffer (Results 1 – 1 of 1) sorted by relevance
513 const auto& targetBuffer = parameters.layer.source.buffer.buffer; in createRuntimeEffectShader() local516 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr; in createRuntimeEffectShader()523 const auto format = targetBuffer != nullptr in createRuntimeEffectShader()525 static_cast<ui::PixelFormat>(targetBuffer->getPixelFormat())) in createRuntimeEffectShader()562 const auto targetBuffer = parameters.layer.source.buffer.buffer; in createRuntimeEffectShader() local563 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr; in createRuntimeEffectShader()