Searched refs:targetVector (Results 1 – 2 of 2) sorted by relevance
503 float[] targetVector = computeOrientation(array); in computeOrientedBoundingBox() local506 if (targetVector[0] == 0 && targetVector[1] == 0) { in computeOrientedBoundingBox()509 angle = (float) Math.atan2(targetVector[1], targetVector[0]); in computeOrientedBoundingBox()538 float[] targetVector = new float[2]; in computeOrientation() local540 targetVector[0] = 1; in computeOrientation()541 targetVector[1] = 0; in computeOrientation()552 targetVector[0] = 0; in computeOrientation()553 targetVector[1] = 0; in computeOrientation()556 targetVector[0] = 1; in computeOrientation()557 targetVector[1] = (lambda - covarianceMatrix[0][0]) / covarianceMatrix[0][1]; in computeOrientation()[all …]
100 val targetVector = (target.pos - ship.pos) in <lambda>() constant101 val altitude = targetVector.mag() - target.radius in <lambda>()107 val projection = relativeV.dot(targetVector / targetVector.mag()) in <lambda>()