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/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp434 ProgramVar tex_var = GetUniform(InputTextureUniformName(i)); in BindInputTextures() local
435 if (tex_var >= 0) { in BindInputTextures()
436 glUniform1i(tex_var, i); in BindInputTextures()