Searched refs:textureBuffer (Results 1 – 1 of 1) sorted by relevance
839 sp<GraphicBuffer> textureBuffer = mEglSurfaceTexture->getCurrentBuffer(); in renderIntoEglFramebuffer() local840 if (textureBuffer == nullptr) { in renderIntoEglFramebuffer()848 isYuvFormat(static_cast<PixelFormat>(textureBuffer->getPixelFormat())) in renderIntoEglFramebuffer()