Searched refs:textureName (Results 1 – 9 of 9) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/ |
D | Texture.cpp | 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument 26 : mTextureName(textureName), in Texture() 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument 33 mTextureName = textureName; in init()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Texture.h | 32 Texture(Target textureTarget, uint32_t textureName); 35 void init(Target textureTarget, uint32_t textureName);
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D | LayerSettings.h | 47 uint32_t textureName = 0; member 160 lhs.textureName == rhs.textureName && 199 *os << "\n .textureName = " << settings.textureName; in PrintTo()
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/frameworks/av/media/libstagefright/renderfright/fuzzer/ |
D | libstagefright_renderfright_fuzzer.cpp | 150 const Rect& sourceCrop, uint32_t textureName); 155 uint32_t textureName) { in getLayerSetting() argument 166 layerSetting.source.buffer.textureName = textureName; in getLayerSetting() 253 uint32_t textureName = 0; in process() local 255 renderEngine->genTextures(1 /*numTextures*/, &textureName); in process() 267 getLayerSetting(layerSetting, buffer, sourceCrop, textureName); in process()
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/frameworks/av/media/libstagefright/ |
D | FrameCaptureLayer.cpp | 70 const Rect &sourceCrop, uint32_t textureName, 76 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings() argument 88 layerSettings->source.buffer.textureName = textureName; in getLayerSettings()
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/frameworks/av/media/libstagefright/include/media/stagefright/ |
D | FrameCaptureProcessor.h | 48 const Rect &sourceCrop, uint32_t textureName,
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local 887 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer() 892 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer() 925 for (auto [textureName, bufferId] : mTextureView) { in cleanupPostRender() 927 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName); in cleanupPostRender() 930 mTextureView[textureName] = std::nullopt; in cleanupPostRender() 1169 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf, in drawLayers() 1173 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName); in drawLayers()
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/frameworks/av/media/codec2/hal/plugin/samples/ |
D | SampleFilterPlugin.cpp | 634 uint32_t textureName = 0; in processLoop() local 635 renderEngine->genTextures(1, &textureName); in processLoop() 742 layerSettings.source.buffer.textureName = textureName; in processLoop()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 436 layer.source.buffer.textureName = texName; in fillColor() 831 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform() 871 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha() 910 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha() 1454 uint32_t texName = layer.source.buffer.textureName; in TEST_F()
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