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Searched refs:textureName (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument
26 : mTextureName(textureName), in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument
33 mTextureName = textureName; in init()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DTexture.h32 Texture(Target textureTarget, uint32_t textureName);
35 void init(Target textureTarget, uint32_t textureName);
DLayerSettings.h47 uint32_t textureName = 0; member
160 lhs.textureName == rhs.textureName &&
199 *os << "\n .textureName = " << settings.textureName; in PrintTo()
/frameworks/av/media/libstagefright/renderfright/fuzzer/
Dlibstagefright_renderfright_fuzzer.cpp150 const Rect& sourceCrop, uint32_t textureName);
155 uint32_t textureName) { in getLayerSetting() argument
166 layerSetting.source.buffer.textureName = textureName; in getLayerSetting()
253 uint32_t textureName = 0; in process() local
255 renderEngine->genTextures(1 /*numTextures*/, &textureName); in process()
267 getLayerSetting(layerSetting, buffer, sourceCrop, textureName); in process()
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp70 const Rect &sourceCrop, uint32_t textureName,
76 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings() argument
88 layerSettings->source.buffer.textureName = textureName; in getLayerSettings()
/frameworks/av/media/libstagefright/include/media/stagefright/
DFrameCaptureProcessor.h48 const Rect &sourceCrop, uint32_t textureName,
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
887 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer()
892 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer()
925 for (auto [textureName, bufferId] : mTextureView) { in cleanupPostRender()
927 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName); in cleanupPostRender()
930 mTextureView[textureName] = std::nullopt; in cleanupPostRender()
1169 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf, in drawLayers()
1173 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName); in drawLayers()
/frameworks/av/media/codec2/hal/plugin/samples/
DSampleFilterPlugin.cpp634 uint32_t textureName = 0; in processLoop() local
635 renderEngine->genTextures(1, &textureName); in processLoop()
742 layerSettings.source.buffer.textureName = textureName; in processLoop()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp436 layer.source.buffer.textureName = texName; in fillColor()
831 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform()
871 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha()
910 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha()
1454 uint32_t texName = layer.source.buffer.textureName; in TEST_F()