Searched refs:texture_id (Results 1 – 2 of 2) sorted by relevance
65 bool GLFrame::InitWithTexture(GLint texture_id, int width, int height) { in InitWithTexture() argument66 texture_id_ = texture_id; in InitWithTexture()67 texture_state_ = glIsTexture(texture_id) ? kStateComplete : kStateGenerated; in InitWithTexture()
54 bool InitWithTexture(GLint texture_id, int width, int height);