Searched refs:texture_id_ (Results 1 – 2 of 2) sorted by relevance
46 texture_id_(0), in GLFrame()66 texture_id_ = texture_id; in InitWithTexture()101 glDeleteTextures(1, &texture_id_); in ~GLFrame()257 glBindTexture(GL_TEXTURE_2D, texture_id_); in BindTexture()262 return texture_id_; in GetTextureId()286 if (glIsTexture(texture_id_)) { in GenerateTextureName()287 ALOGE("GLFrame: Cannot generate texture id %d, as it is in use already!", texture_id_); in GenerateTextureName()292 glGenTextures (1, &texture_id_); in GenerateTextureName()305 LOG_FRAME("GLFrame: Allocating texture: %d", texture_id_); in AllocateTexture()306 glBindTexture(GL_TEXTURE_2D, texture_id_); in AllocateTexture()[all …]
196 GLuint texture_id_; variable