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Searched refs:texture_id_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp46 texture_id_(0), in GLFrame()
66 texture_id_ = texture_id; in InitWithTexture()
101 glDeleteTextures(1, &texture_id_); in ~GLFrame()
257 glBindTexture(GL_TEXTURE_2D, texture_id_); in BindTexture()
262 return texture_id_; in GetTextureId()
286 if (glIsTexture(texture_id_)) { in GenerateTextureName()
287 ALOGE("GLFrame: Cannot generate texture id %d, as it is in use already!", texture_id_); in GenerateTextureName()
292 glGenTextures (1, &texture_id_); in GenerateTextureName()
305 LOG_FRAME("GLFrame: Allocating texture: %d", texture_id_); in AllocateTexture()
306 glBindTexture(GL_TEXTURE_2D, texture_id_); in AllocateTexture()
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Dgl_frame.h196 GLuint texture_id_; variable