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Searched refs:texture_state_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp49 texture_state_(kStateUninitialized), in GLFrame()
67 texture_state_ = glIsTexture(texture_id) ? kStateComplete : kStateGenerated; in InitWithTexture()
75 texture_state_ = kStateUnmanaged; in InitWithFbo()
177 else if (texture_state_ == kStateComplete) in CopyPixelsTo()
241 if (texture_state_ == kStateUninitialized) { in FocusFrameBuffer()
284 if (texture_state_ == kStateUninitialized) { in GenerateTextureName()
295 texture_state_ = kStateGenerated; in GenerateTextureName()
304 if (texture_state_ == kStateGenerated || TextureWasDeleted()) { in AllocateTexture()
318 texture_state_ = kStateComplete; in AllocateTexture()
321 return texture_state_ == kStateComplete; in AllocateTexture()
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Dgl_frame.h203 GLObjectState texture_state_; variable