Searched refs:texture_state_ (Results 1 – 2 of 2) sorted by relevance
49 texture_state_(kStateUninitialized), in GLFrame()67 texture_state_ = glIsTexture(texture_id) ? kStateComplete : kStateGenerated; in InitWithTexture()75 texture_state_ = kStateUnmanaged; in InitWithFbo()177 else if (texture_state_ == kStateComplete) in CopyPixelsTo()241 if (texture_state_ == kStateUninitialized) { in FocusFrameBuffer()284 if (texture_state_ == kStateUninitialized) { in GenerateTextureName()295 texture_state_ = kStateGenerated; in GenerateTextureName()304 if (texture_state_ == kStateGenerated || TextureWasDeleted()) { in AllocateTexture()318 texture_state_ = kStateComplete; in AllocateTexture()321 return texture_state_ == kStateComplete; in AllocateTexture()[all …]
203 GLObjectState texture_state_; variable