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Searched refs:threadBase (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
DTracks.cpp2989 const sp<IAfThreadBase> threadBase = mThread.promote(); in handleSyncStartEvent() local
2990 if (threadBase != 0) { in handleSyncStartEvent()
2993 framesToDrop = threadBase->frameCount() * 2; in handleSyncStartEvent()
DThreads.cpp9470 const auto threadBase = mRecordTrack->thread().promote(); in reset() local
9471 auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get()); in reset()
9494 const auto threadBase = mRecordTrack->thread().promote(); in sync() local
9495 auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get()); in sync()
9528 const auto threadBase = mRecordTrack->thread().promote(); in getNextBuffer() local
9529 if (threadBase == 0) { in getNextBuffer()
9534 auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get()); in getNextBuffer()
DAudioFlinger.cpp4784 const sp<IAfThreadBase> threadBase = getEffectThread_l(AUDIO_SESSION_OUTPUT_MIX, EffectId); in moveAuxEffectToIo() local
4785 const sp<IAfPlaybackThread> thread = threadBase ? threadBase->asIAfPlaybackThread() : nullptr; in moveAuxEffectToIo()
/frameworks/native/libs/gui/tests/
DSurfaceTextureClient_test.cpp551 sp<Thread> threadBase(thread); in TEST_F() local