Searched refs:threadBase (Results 1 – 4 of 4) sorted by relevance
2989 const sp<IAfThreadBase> threadBase = mThread.promote(); in handleSyncStartEvent() local2990 if (threadBase != 0) { in handleSyncStartEvent()2993 framesToDrop = threadBase->frameCount() * 2; in handleSyncStartEvent()
9470 const auto threadBase = mRecordTrack->thread().promote(); in reset() local9471 auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get()); in reset()9494 const auto threadBase = mRecordTrack->thread().promote(); in sync() local9495 auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get()); in sync()9528 const auto threadBase = mRecordTrack->thread().promote(); in getNextBuffer() local9529 if (threadBase == 0) { in getNextBuffer()9534 auto* const recordThread = static_cast<RecordThread *>(threadBase->asIAfRecordThread().get()); in getNextBuffer()
4784 const sp<IAfThreadBase> threadBase = getEffectThread_l(AUDIO_SESSION_OUTPUT_MIX, EffectId); in moveAuxEffectToIo() local4785 const sp<IAfPlaybackThread> thread = threadBase ? threadBase->asIAfPlaybackThread() : nullptr; in moveAuxEffectToIo()
551 sp<Thread> threadBase(thread); in TEST_F() local