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Searched refs:threadLocked (Results 1 – 7 of 7) sorted by relevance

/frameworks/av/services/audioflinger/
DDeviceEffectManager.h141 bool enabled __unused, bool threadLocked __unused) final {} in checkSuspendOnEffectEnabled()
DIAfEffect.h70 const sp<IAfEffectBase>& effect, bool enabled, bool threadLocked) = 0;
116 virtual void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) = 0;
DEffects.h112 void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) final;
622 bool threadLocked) override;
809 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
DEffects.cpp397 void EffectBase::checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument
398 getCallback()->checkSuspendOnEffectEnabled(this, enabled, threadLocked); in checkSuspendOnEffectEnabled()
3313 bool enabled, bool threadLocked) in checkSuspendOnEffectEnabled() argument
3319 t->checkSuspendOnEffectEnabled(enabled, effect->sessionId(), threadLocked); in checkSuspendOnEffectEnabled()
DIAfThread.h331 bool enabled, audio_session_t sessionId, bool threadLocked)
DThreads.h513 bool threadLocked) final;
DThreads.cpp1406 bool threadLocked) in checkSuspendOnEffectEnabled() argument
1409 if (!threadLocked) { in checkSuspendOnEffectEnabled()
1424 if (!threadLocked) { in checkSuspendOnEffectEnabled()