Searched refs:toFloat4 (Results 1 – 2 of 2) sorted by relevance
/frameworks/rs/toolkit/test/ |
D | ReferenceLut3d.kt | 46 val baseCoordinate: Float4 = input.toFloat4() * maxIndex.toFloat4() / 255f in lookup() 49 val fractionAwayFromPoint1: Float4 = baseCoordinate - point1.toFloat4() in lookup() 52 val v000 = cube[point1.x, point1.y, point1.z].toFloat4() in lookup() 53 val v100 = cube[point2.x, point1.y, point1.z].toFloat4() in lookup() 54 val v010 = cube[point1.x, point2.y, point1.z].toFloat4() in lookup() 55 val v110 = cube[point2.x, point2.y, point1.z].toFloat4() in lookup() 56 val v001 = cube[point1.x, point1.y, point2.z].toFloat4() in lookup() 57 val v101 = cube[point2.x, point1.y, point2.z].toFloat4() in lookup() 58 val v011 = cube[point1.x, point2.y, point2.z].toFloat4() in lookup() 59 val v111 = cube[point2.x, point2.y, point2.z].toFloat4() in lookup()
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D | BufferUtils.kt | 50 fun toFloat4() = Float4(x.toFloat(), y.toFloat(), z.toFloat(), w.toFloat()) in plus() method in com.example.testapp.Int4 83 fun UByteArray.toFloat4(): Float4 { in toFloat4() method 92 fun ByteArray.toFloat4(): Float4 { in toFloat4() method
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