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/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp810 const mat4 translateSource = mat4::translate(vec4(-source.left, -source.top, 0, 1)); in handleRoundedCorners() local
845 translateDestination * scale * intermediateTranslation * rotation * translateSource; in handleRoundedCorners()