Searched refs:umbraInset (Results 1 – 1 of 1) sorted by relevance
353 float umbraInset = args.fUmbraInset; in fillInRRectVerts() local355 if (umbraInset > minDim) { in fillInRRectVerts()356 umbraInset = minDim; in fillInRRectVerts()359 float xInner[4] = {bounds.left + umbraInset, bounds.right - umbraInset, in fillInRRectVerts()360 bounds.left + umbraInset, bounds.right - umbraInset}; in fillInRRectVerts()364 float yInner[4] = {bounds.top + umbraInset, bounds.top + umbraInset, bounds.bottom - umbraInset, in fillInRRectVerts()365 bounds.bottom - umbraInset}; in fillInRRectVerts()382 vec2 outerVec = vec2(outerRadius - umbraInset, -outerRadius - umbraInset); in fillInRRectVerts()388 float diagVal = umbraInset / (SK_ScalarSqrt2 * (outerRadius - umbraInset) - outerRadius); in fillInRRectVerts()390 float distanceCorrection = umbraInset / blurRadius; in fillInRRectVerts()[all …]