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Searched refs:undoPremultipliedAlpha (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/shaders/include/shaders/
Dshaders.h59 const bool undoPremultipliedAlpha = false; member
75 lhs.undoPremultipliedAlpha == rhs.undoPremultipliedAlpha &&
88 result = HashCombine(result, std::hash<bool>{}(le.undoPremultipliedAlpha)); in operator()
/frameworks/native/libs/shaders/
Dshaders.cpp177 void generateEffectiveOOTF(bool undoPremultipliedAlpha, LinearEffect::SkSLType type, in generateEffectiveOOTF() argument
194 if (undoPremultipliedAlpha) { in generateEffectiveOOTF()
212 if (undoPremultipliedAlpha) { in generateEffectiveOOTF()
243 generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, linearEffect.type, needsCustomOETF, in buildLinearEffectSkSL()
/frameworks/base/libs/hwui/
DTonemapper.cpp109 .undoPremultipliedAlpha = source.alphaType() == kPremul_SkAlphaType, in tonemapPaint()
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.h154 bool undoPremultipliedAlpha; member
DSkiaRenderEngine.cpp544 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha, in createRuntimeEffectShader()
1039 .undoPremultipliedAlpha = !item.isOpaque && in drawLayersInternal()
1110 .undoPremultipliedAlpha = false, in drawLayersInternal()
1299 linearEffect.undoPremultipliedAlpha ? "true" : "false"); in dump()