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Searched refs:uniform_id (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp385 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]); in ScanUniforms() local
386 uniform_indices_[uniform_id] = i; in ScanUniforms()