Searched refs:useFramebufferCache (Results 1 – 8 of 8) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLFramebuffer.cpp | 45 const bool useFramebufferCache) { in setNativeWindowBuffer() argument 58 useFramebufferCache); in setNativeWindowBuffer() 62 usingFramebufferCache = useFramebufferCache; in setNativeWindowBuffer()
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D | GLFramebuffer.h | 41 const bool useFramebufferCache) override;
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D | GLESRenderEngine.h | 76 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache, 83 bool useFramebufferCache)
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D | GLESRenderEngine.cpp | 989 bool useFramebufferCache) { in createFramebufferImageIfNeeded() argument 991 if (useFramebufferCache) { in createFramebufferImageIfNeeded() 1006 if (useFramebufferCache) { in createFramebufferImageIfNeeded() 1024 const bool useFramebufferCache, base::unique_fd&& bufferFence, in drawLayers() argument 1062 useFramebufferCache); in drawLayers() 1122 useFramebufferCache); in drawLayers()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Framebuffer.h | 31 const bool useFramebufferCache) = 0;
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D | RenderEngine.h | 186 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache, 295 const bool useFramebufferCache) in BindNativeBufferAsFramebuffer() argument 298 useFramebufferCache) in BindNativeBufferAsFramebuffer()
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/frameworks/av/media/libstagefright/renderfright/threaded/ |
D | RenderEngineThreaded.h | 69 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
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D | RenderEngineThreaded.cpp | 381 const bool useFramebufferCache, in drawLayers() argument 388 mFunctionCalls.push([&resultPromise, &display, &layers, &buffer, useFramebufferCache, in drawLayers() 391 status_t status = instance.drawLayers(display, layers, buffer, useFramebufferCache, in drawLayers()
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