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Searched refs:useFramebufferCache (Results 1 – 8 of 8) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLFramebuffer.cpp45 const bool useFramebufferCache) { in setNativeWindowBuffer() argument
58 useFramebufferCache); in setNativeWindowBuffer()
62 usingFramebufferCache = useFramebufferCache; in setNativeWindowBuffer()
DGLFramebuffer.h41 const bool useFramebufferCache) override;
DGLESRenderEngine.h76 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
83 bool useFramebufferCache)
DGLESRenderEngine.cpp989 bool useFramebufferCache) { in createFramebufferImageIfNeeded() argument
991 if (useFramebufferCache) { in createFramebufferImageIfNeeded()
1006 if (useFramebufferCache) { in createFramebufferImageIfNeeded()
1024 const bool useFramebufferCache, base::unique_fd&& bufferFence, in drawLayers() argument
1062 useFramebufferCache); in drawLayers()
1122 useFramebufferCache); in drawLayers()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DFramebuffer.h31 const bool useFramebufferCache) = 0;
DRenderEngine.h186 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
295 const bool useFramebufferCache) in BindNativeBufferAsFramebuffer() argument
298 useFramebufferCache) in BindNativeBufferAsFramebuffer()
/frameworks/av/media/libstagefright/renderfright/threaded/
DRenderEngineThreaded.h69 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
DRenderEngineThreaded.cpp381 const bool useFramebufferCache, in drawLayers() argument
388 mFunctionCalls.push([&resultPromise, &display, &layers, &buffer, useFramebufferCache, in drawLayers()
391 status_t status = instance.drawLayers(display, layers, buffer, useFramebufferCache, in drawLayers()