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/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp359 float xInner[4] = {bounds.left + umbraInset, bounds.right - umbraInset, in fillInRRectVerts() local
396 position[vertexCount] = vec2(xInner[i], yInner[i]); in fillInRRectVerts()
422 position[vertexCount] = vec2(xInner[i], yOuter[i]); in fillInRRectVerts()