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/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp361 float xMid[4] = {bounds.left + outerRadius, bounds.right - outerRadius, in fillInRRectVerts() local
417 position[vertexCount] = vec2(xMid[i], yOuter[i]); in fillInRRectVerts()