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Searched refs:yMid (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp366 float yMid[4] = {bounds.top + outerRadius, bounds.top + outerRadius, in fillInRRectVerts() local
407 position[vertexCount] = vec2(xOuter[i], yMid[i]); in fillInRRectVerts()