Searched refs:E0 (Results 1 – 6 of 6) sorted by relevance
/hardware/google/gfxstream/third-party/glm/include/glm/detail/ |
D | _swizzle.hpp | 23 …template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, in… 28 …template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, b… 29 struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2> 31 …GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this-… in operator ()() 34 …template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, i… 35 struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3> 37 …GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this-… in operator ()() 40 …template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, i… 41 struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4> 43 …GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this-… in operator ()() [all …]
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D | type_vec4.hpp | 153 template <int E0, int E1, int E2, int E3> 154 GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, glm::tvec4, E0, E1, E2, E3> const & that) in tvec4() 159 template <int E0, int E1, int F0, int F1> 160 …GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, detail::_swiz… in tvec4() 165 template <int E0, int E1> 166 …GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2… in tvec4() 171 template <int E0, int E1> 172 …GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, … in tvec4() 177 template <int E0, int E1> 178 …GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & z, … in tvec4() [all …]
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D | type_vec4_simd.inl | 10 template <precision P, int E0, int E1, int E2, int E3> 11 struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4> 19 Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0)); 21 Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0)); 27 template <precision P, int E0, int E1, int E2, int E3> 28 struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4> 35 Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); 40 template <precision P, int E0, int E1, int E2, int E3> 41 …struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32,… 48 Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
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D | type_vec3.hpp | 132 template <int E0, int E1, int E2> 133 GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & that) in tvec3() 138 template <int E0, int E1> 139 …GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & sca… in tvec3() 144 template <int E0, int E1> 145 …GLM_FUNC_DECL tvec3(T const & scalar, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const … in tvec3()
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D | type_vec2.hpp | 123 template <int E0, int E1> 124 GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, glm::tvec2, E0, E1,-1,-2> const& that) in tvec2()
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/hardware/interfaces/tv/tuner/assets/ |
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