Home
last modified time | relevance | path

Searched refs:E0 (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/third-party/glm/include/glm/detail/
D_swizzle.hpp23 …template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, in…
28 …template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, b…
29 struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
31 …GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this-… in operator ()()
34 …template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, i…
35 struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
37 …GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this-… in operator ()()
40 …template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, i…
41 struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
43 …GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this-… in operator ()()
[all …]
Dtype_vec4.hpp153 template <int E0, int E1, int E2, int E3>
154 GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, glm::tvec4, E0, E1, E2, E3> const & that) in tvec4()
159 template <int E0, int E1, int F0, int F1>
160 …GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, detail::_swiz… in tvec4()
165 template <int E0, int E1>
166 …GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2… in tvec4()
171 template <int E0, int E1>
172 …GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, … in tvec4()
177 template <int E0, int E1>
178 …GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & z, … in tvec4()
[all …]
Dtype_vec4_simd.inl10 template <precision P, int E0, int E1, int E2, int E3>
11 struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
19 Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0));
21 Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0));
27 template <precision P, int E0, int E1, int E2, int E3>
28 struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
35 Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
40 template <precision P, int E0, int E1, int E2, int E3>
41 …struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32,…
48 Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0));
Dtype_vec3.hpp132 template <int E0, int E1, int E2>
133 GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & that) in tvec3()
138 template <int E0, int E1>
139 …GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & sca… in tvec3()
144 template <int E0, int E1>
145 …GLM_FUNC_DECL tvec3(T const & scalar, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const … in tvec3()
Dtype_vec2.hpp123 template <int E0, int E1>
124 GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, glm::tvec2, E0, E1,-1,-2> const& that) in tvec2()
/hardware/interfaces/tv/tuner/assets/
Dtuner_frontend_input.es1736 …�B��O�Z�~��H�C�@�R3y{.P�M��&o21��#~Ah�����d��\���:�0϶�s)�i@F�o�����NE0�6�B���e6�BN��S�����V
3665 …��1�j��$�s�C����h���xVp̣#����]� �$6�B���^�^���ä���yM'�����_�Ȼ5/�X�E0���E��+�b(\�9�Z>�…
4406 ,�0��"`3�A�E0��E0������DJ?�Ü�u˭�}�_�V��������\��B}��=
5412 ���C�D/�f�@������[�X,w�Eΐ�U�/E00�# ���L�PTn�D��̭��N��*�2�{�쩅��s�E�/\��\@!@�7���