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Searched refs:GLTextureTargetToLocal (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp1549 return m_texState[m_activeTexture][GLTextureTargetToLocal(item)].enabled; in isEnabled()
2163 TextureTarget GLEScontext::GLTextureTargetToLocal(GLenum target) { in GLTextureTargetToLocal() function in GLEScontext
2195 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()
2200 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()
2205 TextureTarget pos = GLTextureTargetToLocal(target); in setBindedTexture()
2210 TextureTarget pos = GLTextureTargetToLocal(target); in setTextureEnabled()
2218 switch (GLTextureTargetToLocal(target)) { in getDefaultTextureName()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h434 static TextureTarget GLTextureTargetToLocal(GLenum target);
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp767 if (ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target)) { in glBindTexture()
770 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp509 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()