/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles1_stubbed_in_translator_namespace.cpp | 6 #define GL_APICALL KHRONOS_APICALL macro 9 GL_APICALL void GL_APIENTRY glClipPlane(GLenum, const GLdouble *) { return; } in glClipPlane() 10 GL_APICALL void GL_APIENTRY glColor4fv(const GLfloat *) { return; } in glColor4fv() 11 GL_APICALL void GL_APIENTRY glColor4ubv(const GLubyte *) { return; } in glColor4ubv() 12 GL_APICALL void GL_APIENTRY glNormal3fv(const GLfloat *) { return; } in glNormal3fv() 13 GL_APICALL void GL_APIENTRY glNormal3sv(const GLshort *) { return; } in glNormal3sv() 14 GL_APICALL void GL_APIENTRY glTexGenf(GLenum, GLenum, GLfloat) { return; } in glTexGenf() 15 GL_APICALL void GL_APIENTRY glTexGeni(GLenum, GLenum, GLint) { return; } in glTexGeni() 16 GL_APICALL void GL_APIENTRY glTexGenfv(GLenum, GLenum, const GLfloat *) { return; } in glTexGenfv() 17 GL_APICALL void GL_APIENTRY glTexGeniv(GLenum, GLenum, const GLint *) { return; } in glTexGeniv() [all …]
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D | gles2_stubbed_in_translator_namespace.cpp | 8 GL_APICALL void GL_APIENTRY glClearDepth(GLclampd) { return; } in glClearDepth() 9 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd, GLclampd) { return; } in glDepthRange() 10 GL_APICALL void GL_APIENTRY glPushAttrib(GLbitfield) { return; } in glPushAttrib() 11 GL_APICALL void GL_APIENTRY glPushClientAttrib(GLbitfield) { return; } in glPushClientAttrib() 12 GL_APICALL void GL_APIENTRY glPopAttrib() { return; } in glPopAttrib() 13 GL_APICALL void GL_APIENTRY glPopClientAttrib() { return; } in glPopClientAttrib() 14 GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint) { return (GLboolean)0; } in glIsRenderbufferEXT() 15 GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum, GLuint) { return; } in glBindRenderbufferEXT() 16 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei, const GLuint *) { return; } in glDeleteRenderbuffersEXT() 17 GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei, GLuint *) { return; } in glGenRenderbuffersEXT() [all …]
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles1_only_static_translator_namespaced_header.h | 8 GL_APICALL void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref); 9 GL_APICALL void GL_APIENTRY glBegin(GLenum mode); 10 GL_APICALL void GL_APIENTRY glClientActiveTexture(GLenum texture); 11 GL_APICALL void GL_APIENTRY glClipPlane(GLenum plane, const GLdouble * equation); 12 GL_APICALL void GL_APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); 13 GL_APICALL void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 14 GL_APICALL void GL_APIENTRY glColor4fv(const GLfloat * v); 15 GL_APICALL void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 16 GL_APICALL void GL_APIENTRY glColor4ubv(const GLubyte * v); 17 GL_APICALL void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * … [all …]
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D | gles2_only_static_translator_namespaced_header.h | 8 GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alph… 9 GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 10 GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask); 11 GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpas… 12 GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program); 13 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader); 14 GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x); 15 GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values); 16 GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 17 GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values); [all …]
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D | gles_common_for_gles1_static_translator_namespaced_header.h | 11 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture); 12 GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); 13 GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); 14 GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); 15 GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode); 16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 17 GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLen… 18 GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenu… 19 GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const … 20 GL_APICALL void GL_APIENTRY glClear(GLbitfield mask); [all …]
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D | gles_common_for_gles2_static_translator_namespaced_header.h | 11 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture); 12 GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); 13 GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); 14 GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); 15 GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode); 16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 17 GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLen… 18 GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenu… 19 GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const … 20 GL_APICALL void GL_APIENTRY glClear(GLbitfield mask); [all …]
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D | gles3_only_static_translator_namespaced_header.h | 10 GL_APICALL GLconstubyteptr GL_APIENTRY glGetStringi(GLenum name, GLint index); 11 GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays); 12 GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array); 13 GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint * arrays); 14 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array); 15 GL_APICALL void * GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, G… 16 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target); 17 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr len… 18 GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr … 19 GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer); [all …]
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D | gles1_extensions_static_translator_namespaced_header.h | 8 GL_APICALL void GL_APIENTRY glCurrentPaletteMatrixARB(GLint index); 9 GL_APICALL void GL_APIENTRY glMatrixIndexuivARB(GLint size, GLuint * indices); 10 GL_APICALL void GL_APIENTRY glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const … 11 GL_APICALL void GL_APIENTRY glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoi… 12 GL_APICALL void GL_APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param); 13 GL_APICALL void GL_APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param); 14 GL_APICALL void GL_APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); 15 GL_APICALL void GL_APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint * params); 16 GL_APICALL void GL_APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); 17 GL_APICALL void GL_APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); [all …]
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D | gles31_only_static_translator_namespaced_header.h | 11 GL_APICALL void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); 12 GL_APICALL void GL_APIENTRY glMemoryBarrier(GLbitfield barriers); 13 GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers); 14 GL_APICALL void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint * pipelines); 15 GL_APICALL void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); 16 GL_APICALL void GL_APIENTRY glBindProgramPipeline(GLuint pipeline); 17 GL_APICALL void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); 18 GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *… 19 GL_APICALL void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline); 20 GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline); [all …]
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D | gles_extensions_for_gles1_static_translator_namespaced_header.h | 8 GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint renderbuffer); 9 GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); 10 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers); 11 GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers); 12 GL_APICALL void GL_APIENTRY glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei … 13 GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * pa… 14 GL_APICALL GLboolean GL_APIENTRY glIsFramebufferEXT(GLuint framebuffer); 15 GL_APICALL void GL_APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer); 16 GL_APICALL void GL_APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers); 17 GL_APICALL void GL_APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers); [all …]
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D | gles_extensions_for_gles2_static_translator_namespaced_header.h | 8 GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint renderbuffer); 9 GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); 10 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers); 11 GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers); 12 GL_APICALL void GL_APIENTRY glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei … 13 GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * pa… 14 GL_APICALL GLboolean GL_APIENTRY glIsFramebufferEXT(GLuint framebuffer); 15 GL_APICALL void GL_APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer); 16 GL_APICALL void GL_APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers); 17 GL_APICALL void GL_APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers); [all …]
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D | gles2_extensions_static_translator_namespaced_header.h | 11 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLi… 12 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(); 13 GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, c… 14 GL_APICALL void GL_APIENTRY glVertexAttribPointerWithDataSize(GLuint indx, GLint size, GLenum type,… 15 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum text… 16 GL_APICALL void GL_APIENTRY glTestHostDriverPerformance(GLuint count, uint64_t* duration_us, uint64… 17 GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array); 18 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays); 19 GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint * arrays); 20 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array); [all …]
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D | gles3_extensions_static_translator_namespaced_header.h | 8 GL_APICALL void GL_APIENTRY glVertexAttribIPointerWithDataSize(GLuint indx, GLint size, GLenum type… 9 GL_APICALL void GL_APIENTRY glPrimitiveRestartIndex(GLuint index); 10 GL_APICALL void GL_APIENTRY glTexBufferOES(GLenum target, GLenum internalformat, GLuint buffer); 11 GL_APICALL void GL_APIENTRY glTexBufferRangeOES(GLenum target, GLenum internalformat, GLuint buffer… 12 GL_APICALL void GL_APIENTRY glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); 13 GL_APICALL void GL_APIENTRY glTexBufferRangeEXT(GLenum target, GLenum internalformat, GLuint buffer… 14 GL_APICALL void GL_APIENTRY glEnableiEXT(GLenum cap, GLuint index); 15 GL_APICALL void GL_APIENTRY glDisableiEXT(GLenum cap, GLuint index); 16 GL_APICALL void GL_APIENTRY glBlendEquationiEXT(GLuint buf, GLenum mode); 17 GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT(GLuint buf, GLenum modeRGB, GLenum modeAlph… [all …]
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl31.h | 377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl3.h | 377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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/hardware/google/gfxstream/include/GLES3/ |
D | gl31.h | 377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl3.h | 377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl32.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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/hardware/google/gfxstream/include/GLES2/ |
D | gl2.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl2ext.h | 72 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 143 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, … 144 GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum … 145 GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userPar… 146 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sourc… 147 GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GL… 148 GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 149 GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const… 150 GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, G… 151 GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *lab… [all …]
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/hardware/google/gfxstream/guest/mesa/include/GLES2/ |
D | gl2.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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/hardware/google/gfxstream/common/opengl/include/GLES2/ |
D | gl2.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl3.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl31.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl32.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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