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Searched refs:GL_APICALL (Results 1 – 25 of 41) sorted by relevance

12

/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles1_stubbed_in_translator_namespace.cpp6 #define GL_APICALL KHRONOS_APICALL macro
9 GL_APICALL void GL_APIENTRY glClipPlane(GLenum, const GLdouble *) { return; } in glClipPlane()
10 GL_APICALL void GL_APIENTRY glColor4fv(const GLfloat *) { return; } in glColor4fv()
11 GL_APICALL void GL_APIENTRY glColor4ubv(const GLubyte *) { return; } in glColor4ubv()
12 GL_APICALL void GL_APIENTRY glNormal3fv(const GLfloat *) { return; } in glNormal3fv()
13 GL_APICALL void GL_APIENTRY glNormal3sv(const GLshort *) { return; } in glNormal3sv()
14 GL_APICALL void GL_APIENTRY glTexGenf(GLenum, GLenum, GLfloat) { return; } in glTexGenf()
15 GL_APICALL void GL_APIENTRY glTexGeni(GLenum, GLenum, GLint) { return; } in glTexGeni()
16 GL_APICALL void GL_APIENTRY glTexGenfv(GLenum, GLenum, const GLfloat *) { return; } in glTexGenfv()
17 GL_APICALL void GL_APIENTRY glTexGeniv(GLenum, GLenum, const GLint *) { return; } in glTexGeniv()
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Dgles2_stubbed_in_translator_namespace.cpp8 GL_APICALL void GL_APIENTRY glClearDepth(GLclampd) { return; } in glClearDepth()
9 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd, GLclampd) { return; } in glDepthRange()
10 GL_APICALL void GL_APIENTRY glPushAttrib(GLbitfield) { return; } in glPushAttrib()
11 GL_APICALL void GL_APIENTRY glPushClientAttrib(GLbitfield) { return; } in glPushClientAttrib()
12 GL_APICALL void GL_APIENTRY glPopAttrib() { return; } in glPopAttrib()
13 GL_APICALL void GL_APIENTRY glPopClientAttrib() { return; } in glPopClientAttrib()
14 GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint) { return (GLboolean)0; } in glIsRenderbufferEXT()
15 GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum, GLuint) { return; } in glBindRenderbufferEXT()
16 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei, const GLuint *) { return; } in glDeleteRenderbuffersEXT()
17 GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei, GLuint *) { return; } in glGenRenderbuffersEXT()
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/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles1_only_static_translator_namespaced_header.h8 GL_APICALL void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
9 GL_APICALL void GL_APIENTRY glBegin(GLenum mode);
10 GL_APICALL void GL_APIENTRY glClientActiveTexture(GLenum texture);
11 GL_APICALL void GL_APIENTRY glClipPlane(GLenum plane, const GLdouble * equation);
12 GL_APICALL void GL_APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
13 GL_APICALL void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
14 GL_APICALL void GL_APIENTRY glColor4fv(const GLfloat * v);
15 GL_APICALL void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
16 GL_APICALL void GL_APIENTRY glColor4ubv(const GLubyte * v);
17 GL_APICALL void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * …
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Dgles2_only_static_translator_namespaced_header.h8 GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alph…
9 GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
10 GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
11 GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpas…
12 GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program);
13 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader);
14 GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x);
15 GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values);
16 GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
17 GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values);
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Dgles_common_for_gles1_static_translator_namespaced_header.h11 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture);
12 GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
13 GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
14 GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
15 GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode);
16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
17 GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLen…
18 GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenu…
19 GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const …
20 GL_APICALL void GL_APIENTRY glClear(GLbitfield mask);
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Dgles_common_for_gles2_static_translator_namespaced_header.h11 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture);
12 GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
13 GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
14 GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
15 GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode);
16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
17 GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLen…
18 GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenu…
19 GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const …
20 GL_APICALL void GL_APIENTRY glClear(GLbitfield mask);
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Dgles3_only_static_translator_namespaced_header.h10 GL_APICALL GLconstubyteptr GL_APIENTRY glGetStringi(GLenum name, GLint index);
11 GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays);
12 GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array);
13 GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint * arrays);
14 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array);
15 GL_APICALL void * GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, G…
16 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target);
17 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr len…
18 GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr …
19 GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
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Dgles1_extensions_static_translator_namespaced_header.h8 GL_APICALL void GL_APIENTRY glCurrentPaletteMatrixARB(GLint index);
9 GL_APICALL void GL_APIENTRY glMatrixIndexuivARB(GLint size, GLuint * indices);
10 GL_APICALL void GL_APIENTRY glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const …
11 GL_APICALL void GL_APIENTRY glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoi…
12 GL_APICALL void GL_APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param);
13 GL_APICALL void GL_APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param);
14 GL_APICALL void GL_APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
15 GL_APICALL void GL_APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
16 GL_APICALL void GL_APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
17 GL_APICALL void GL_APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
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Dgles31_only_static_translator_namespaced_header.h11 GL_APICALL void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
12 GL_APICALL void GL_APIENTRY glMemoryBarrier(GLbitfield barriers);
13 GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers);
14 GL_APICALL void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint * pipelines);
15 GL_APICALL void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines);
16 GL_APICALL void GL_APIENTRY glBindProgramPipeline(GLuint pipeline);
17 GL_APICALL void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params);
18 GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *…
19 GL_APICALL void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline);
20 GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline);
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Dgles_extensions_for_gles1_static_translator_namespaced_header.h8 GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint renderbuffer);
9 GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
10 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
11 GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
12 GL_APICALL void GL_APIENTRY glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei …
13 GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * pa…
14 GL_APICALL GLboolean GL_APIENTRY glIsFramebufferEXT(GLuint framebuffer);
15 GL_APICALL void GL_APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer);
16 GL_APICALL void GL_APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
17 GL_APICALL void GL_APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
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Dgles_extensions_for_gles2_static_translator_namespaced_header.h8 GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint renderbuffer);
9 GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
10 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
11 GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
12 GL_APICALL void GL_APIENTRY glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei …
13 GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * pa…
14 GL_APICALL GLboolean GL_APIENTRY glIsFramebufferEXT(GLuint framebuffer);
15 GL_APICALL void GL_APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer);
16 GL_APICALL void GL_APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
17 GL_APICALL void GL_APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
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Dgles2_extensions_static_translator_namespaced_header.h11 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLi…
12 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler();
13 GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, c…
14 GL_APICALL void GL_APIENTRY glVertexAttribPointerWithDataSize(GLuint indx, GLint size, GLenum type,…
15 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum text…
16 GL_APICALL void GL_APIENTRY glTestHostDriverPerformance(GLuint count, uint64_t* duration_us, uint64…
17 GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array);
18 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
19 GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint * arrays);
20 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array);
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Dgles3_extensions_static_translator_namespaced_header.h8 GL_APICALL void GL_APIENTRY glVertexAttribIPointerWithDataSize(GLuint indx, GLint size, GLenum type…
9 GL_APICALL void GL_APIENTRY glPrimitiveRestartIndex(GLuint index);
10 GL_APICALL void GL_APIENTRY glTexBufferOES(GLenum target, GLenum internalformat, GLuint buffer);
11 GL_APICALL void GL_APIENTRY glTexBufferRangeOES(GLenum target, GLenum internalformat, GLuint buffer…
12 GL_APICALL void GL_APIENTRY glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);
13 GL_APICALL void GL_APIENTRY glTexBufferRangeEXT(GLenum target, GLenum internalformat, GLuint buffer…
14 GL_APICALL void GL_APIENTRY glEnableiEXT(GLenum cap, GLuint index);
15 GL_APICALL void GL_APIENTRY glDisableiEXT(GLenum cap, GLuint index);
16 GL_APICALL void GL_APIENTRY glBlendEquationiEXT(GLuint buf, GLenum mode);
17 GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT(GLuint buf, GLenum modeRGB, GLenum modeAlph…
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/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl31.h377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl3.h377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/hardware/google/gfxstream/include/GLES3/
Dgl31.h377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl3.h377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl32.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/hardware/google/gfxstream/include/GLES2/
Dgl2.h526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl2ext.h72 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
143 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, …
144 GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum …
145 GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userPar…
146 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sourc…
147 GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GL…
148 GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
149 GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const…
150 GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, G…
151 GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *lab…
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/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl31.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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Dgl32.h507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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