Home
last modified time | relevance | path

Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 – 16 of 16) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp100 formats[i++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; in getCompressedFormats()
144 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in getEtcFormat()
209 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isEtcFormat()
226 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isEtc2Format()
290 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in decompressedInternalFormat()
453 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in doCompressedTexImage2D()
835 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); in forEachEtc2Format()
888 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isEtc2OrAstcFormat()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Validate.cpp125 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_RGBA, GL_UNSIGNED_BYTE) \
609 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in pixelItnlFrmt()
725 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isCompressedFormat()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.cpp84 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) \
272 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_RGBA, GL_UNSIGNED_BYTE) \
825 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) in isCompressedFormat()
906 COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 2, 0) in supportedCompressedFormat()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLESTextureUtils.cpp412 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isEtcFormat()
450 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in getEtcFormat()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dgl31.h821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dgl31.h821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dgl32.h968 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h968 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dgl31.h968 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dgl32.h968 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h2261 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h2207 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
Dglext.h2155 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h2792 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro