Searched refs:GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (Results 1 – 16 of 16) sorted by relevance
100 formats[i++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; in getCompressedFormats()144 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in getEtcFormat()209 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isEtcFormat()226 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isEtc2Format()290 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in decompressedInternalFormat()453 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in doCompressedTexImage2D()835 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); in forEachEtc2Format()888 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isEtc2OrAstcFormat()
125 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_RGBA, GL_UNSIGNED_BYTE) \609 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in pixelItnlFrmt()725 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isCompressedFormat()
84 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) \272 f(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_RGBA, GL_UNSIGNED_BYTE) \825 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) in isCompressedFormat()906 COMPRESSED_TEX_IMAGE_SUPPORT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 2, 0) in supportedCompressedFormat()
412 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isEtcFormat()450 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: in getEtcFormat()
821 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
968 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
2261 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
2207 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
2155 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro
2792 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 macro