/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotBuffers_unittest.cpp | 52 case GL_ELEMENT_ARRAY_BUFFER: in changedStateCheck() 143 bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuff); in TEST_F()
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/hardware/google/gfxstream/host/gl/ |
D | TextureDraw.cpp | 255 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in TextureDraw() 256 s_gles2.glBufferData(GL_ELEMENT_ARRAY_BUFFER, in TextureDraw() 266 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in TextureDraw() 354 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in drawImpl() 469 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawImpl() 531 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in preDrawLayer()
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D | TextureResize.cpp | 521 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in GenericResizer() 522 s_gles2.glBufferData(GL_ELEMENT_ARRAY_BUFFER, in GenericResizer() 539 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in GenericResizer() 581 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in draw() 606 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in draw() 624 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in ~GenericResizer()
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D | YUVConverter.cpp | 814 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadIndexBuffer); in createYUVGLFullscreenQuad() 815 s_gles2.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIndices), kIndices, GL_STATIC_DRAW); in createYUVGLFullscreenQuad() 854 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadIndexBuffer); in doYUVConversionDraw() 924 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mCurrIbo); in restoreGLState()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.cpp | 70 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_drawTexOESCoreState.ibo); in getDrawTexOESCoreState() 71 gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(sDrawTexIbo), sDrawTexIbo, GL_STATIC_DRAW); in getDrawTexOESCoreState() 86 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in getDrawTexOESCoreState() 348 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_geometryDrawState.ibo); in getGeometryDrawState() 353 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in getGeometryDrawState() 438 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_geometryDrawState.ibo); in setupArrayForDraw() 439 gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexSize * indicesCount, indices, GL_STREAM_DRAW); in setupArrayForDraw() 441 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in setupArrayForDraw() 706 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_drawTexOESCoreState.ibo); in drawTexOES() 772 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prev_ibo); in drawTexOES()
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D | GLEScmContext.cpp | 1695 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); in drawTexOES() 1742 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,element_array_buffer); in drawTexOES() 1833 dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawArrays() 1869 dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prev_ibo); in drawArrays() 1877 if(isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)) { // if vbo is binded take the indices from the vbo in drawElements() 1878 … const unsigned char* buf = static_cast<unsigned char *>(getBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)); in drawElements() 1889 dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawElements() 1925 dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prev_ibo); in drawElements()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLESvalidate.cpp | 77 return target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER; in bufferTarget()
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D | GLEScontext.cpp | 783 bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_currVaoState.iboId()); in postLoadRestoreCtx() 1209 case GL_ELEMENT_ARRAY_BUFFER: in bindBuffer() 1351 case GL_ELEMENT_ARRAY_BUFFER: in isBindedBuffer() 1384 case GL_ELEMENT_ARRAY_BUFFER: in getBuffer()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Context.cpp | 525 !isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER); in drawWithEmulations() 585 s_glDispatch.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_emulatedClientIBO); in drawWithEmulations() 586 s_glDispatch.glBufferData(GL_ELEMENT_ARRAY_BUFFER, dataSize, indices, GL_STREAM_DRAW); in drawWithEmulations() 617 s_glDispatch.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevIBO); in drawWithEmulations()
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D | GLESv2Validate.cpp | 223 case GL_ELEMENT_ARRAY_BUFFER: // Vertex array indices in bufferTarget()
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D | GLESv30Imp.cpp | 349 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) && in glDrawElementsInstanced() 367 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) && in glDrawRangeElements()
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D | GLESv2Imp.cpp | 1640 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) && in glDrawElements() 1658 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) && in glDrawElementsNullAEMU() 2119 *params = ctx->getBuffer(GL_ELEMENT_ARRAY_BUFFER); in s_glStateQueryTv() 2348 TO_GLBOOL(params, ctx->getBuffer(GL_ELEMENT_ARRAY_BUFFER)); in glGetBooleanv()
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/hardware/google/gfxstream/guest/GLESv1_enc/ |
D | GLEncoder.cpp | 579 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements() 585 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElements()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLClientState.cpp | 763 case GL_ELEMENT_ARRAY_BUFFER: in bindBuffer() 951 case GL_ELEMENT_ARRAY_BUFFER: in getBuffer() 1000 case GL_ELEMENT_ARRAY_BUFFER: in getLastEncodedBufferBind() 1020 case GL_ELEMENT_ARRAY_BUFFER: in setLastEncodedBufferBind()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 1540 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements() 1545 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElements() 1661 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElementsNullAEMU() 1666 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElementsNullAEMU() 3809 target != GL_ELEMENT_ARRAY_BUFFER && in s_glGetBufferParameteriv() 3861 target != GL_ELEMENT_ARRAY_BUFFER && in s_glGetBufferParameteri64v() 4789 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced() 4794 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElementsInstanced() 4888 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawRangeElements() 4893 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawRangeElements()
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D | GLESv2Validation.cpp | 337 case GL_ELEMENT_ARRAY_BUFFER: // Vertex array indices in bufferTarget()
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/hardware/google/gfxstream/common/opengl/include/GLES/ |
D | gl.h | 506 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
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/hardware/google/gfxstream/guest/mesa/include/GLES/ |
D | gl.h | 349 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
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/hardware/google/gfxstream/include/GLES/ |
D | gl.h | 506 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLClientState.h | 980 int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER); in getClientStateParameter()
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/hardware/google/gfxstream/include/GLES2/ |
D | gl2.h | 121 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
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/hardware/google/gfxstream/guest/mesa/include/GLES2/ |
D | gl2.h | 102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
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/hardware/google/gfxstream/common/opengl/include/GLES2/ |
D | gl2.h | 102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
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