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Searched refs:GL_ELEMENT_ARRAY_BUFFER (Results 1 – 25 of 35) sorted by relevance

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/hardware/google/gfxstream/host/tests/
DGLSnapshotBuffers_unittest.cpp52 case GL_ELEMENT_ARRAY_BUFFER: in changedStateCheck()
143 bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuff); in TEST_F()
/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp255 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in TextureDraw()
256 s_gles2.glBufferData(GL_ELEMENT_ARRAY_BUFFER, in TextureDraw()
266 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in TextureDraw()
354 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in drawImpl()
469 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawImpl()
531 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in preDrawLayer()
DTextureResize.cpp521 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in GenericResizer()
522 s_gles2.glBufferData(GL_ELEMENT_ARRAY_BUFFER, in GenericResizer()
539 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in GenericResizer()
581 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in draw()
606 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
624 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in ~GenericResizer()
DYUVConverter.cpp814 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadIndexBuffer); in createYUVGLFullscreenQuad()
815 s_gles2.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(kIndices), kIndices, GL_STATIC_DRAW); in createYUVGLFullscreenQuad()
854 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadIndexBuffer); in doYUVConversionDraw()
924 s_gles2.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mCurrIbo); in restoreGLState()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp70 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_drawTexOESCoreState.ibo); in getDrawTexOESCoreState()
71 gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(sDrawTexIbo), sDrawTexIbo, GL_STATIC_DRAW); in getDrawTexOESCoreState()
86 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in getDrawTexOESCoreState()
348 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_geometryDrawState.ibo); in getGeometryDrawState()
353 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in getGeometryDrawState()
438 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_geometryDrawState.ibo); in setupArrayForDraw()
439 gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexSize * indicesCount, indices, GL_STREAM_DRAW); in setupArrayForDraw()
441 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in setupArrayForDraw()
706 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_drawTexOESCoreState.ibo); in drawTexOES()
772 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prev_ibo); in drawTexOES()
DGLEScmContext.cpp1695 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); in drawTexOES()
1742 gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,element_array_buffer); in drawTexOES()
1833 dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawArrays()
1869 dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prev_ibo); in drawArrays()
1877 if(isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)) { // if vbo is binded take the indices from the vbo in drawElements()
1878 … const unsigned char* buf = static_cast<unsigned char *>(getBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)); in drawElements()
1889 dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawElements()
1925 dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prev_ibo); in drawElements()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLESvalidate.cpp77 return target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER; in bufferTarget()
DGLEScontext.cpp783 bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_currVaoState.iboId()); in postLoadRestoreCtx()
1209 case GL_ELEMENT_ARRAY_BUFFER: in bindBuffer()
1351 case GL_ELEMENT_ARRAY_BUFFER: in isBindedBuffer()
1384 case GL_ELEMENT_ARRAY_BUFFER: in getBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Context.cpp525 !isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER); in drawWithEmulations()
585 s_glDispatch.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_emulatedClientIBO); in drawWithEmulations()
586 s_glDispatch.glBufferData(GL_ELEMENT_ARRAY_BUFFER, dataSize, indices, GL_STREAM_DRAW); in drawWithEmulations()
617 s_glDispatch.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevIBO); in drawWithEmulations()
DGLESv2Validate.cpp223 case GL_ELEMENT_ARRAY_BUFFER: // Vertex array indices in bufferTarget()
DGLESv30Imp.cpp349 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) && in glDrawElementsInstanced()
367 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) && in glDrawRangeElements()
DGLESv2Imp.cpp1640 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) && in glDrawElements()
1658 if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) && in glDrawElementsNullAEMU()
2119 *params = ctx->getBuffer(GL_ELEMENT_ARRAY_BUFFER); in s_glStateQueryTv()
2348 TO_GLBOOL(params, ctx->getBuffer(GL_ELEMENT_ARRAY_BUFFER)); in glGetBooleanv()
/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp579 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()
585 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElements()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp763 case GL_ELEMENT_ARRAY_BUFFER: in bindBuffer()
951 case GL_ELEMENT_ARRAY_BUFFER: in getBuffer()
1000 case GL_ELEMENT_ARRAY_BUFFER: in getLastEncodedBufferBind()
1020 case GL_ELEMENT_ARRAY_BUFFER: in setLastEncodedBufferBind()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp1540 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElements()
1545 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElements()
1661 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElementsNullAEMU()
1666 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElementsNullAEMU()
3809 target != GL_ELEMENT_ARRAY_BUFFER && in s_glGetBufferParameteriv()
3861 target != GL_ELEMENT_ARRAY_BUFFER && in s_glGetBufferParameteri64v()
4789 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawElementsInstanced()
4794 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawElementsInstanced()
4888 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); in s_glDrawRangeElements()
4893 ctx->doBindBufferEncodeCached(GL_ELEMENT_ARRAY_BUFFER, 0); in s_glDrawRangeElements()
DGLESv2Validation.cpp337 case GL_ELEMENT_ARRAY_BUFFER: // Vertex array indices in bufferTarget()
/hardware/google/gfxstream/common/opengl/include/GLES/
Dgl.h506 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
/hardware/google/gfxstream/guest/mesa/include/GLES/
Dgl.h349 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
/hardware/google/gfxstream/include/GLES/
Dgl.h506 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h980 int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER); in getClientStateParameter()
/hardware/google/gfxstream/include/GLES2/
Dgl2.h121 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2.h102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2.h102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 macro

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