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Searched refs:GL_RGB10_A2UI (Results 1 – 16 of 16) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLutils.cpp87 COLOR_BITS_CASE(GL_RGB10_A2UI, 10, 10, 10, 2) in glFormatToChannelBits()
203 case GL_RGB10_A2UI: in baseFormatOfInternalFormat()
300 case GL_RGB10_A2UI: in accurateTypeOfInternalFormat()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.cpp67 f(GL_RGB10_A2UI) \
191 f(GL_RGB10_A2UI) \
255 f(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV) \
461 case GL_RGB10_A2UI: in rboFormat()
1002 case GL_RGB10_A2UI: in filterableTexFormat()
1024 case GL_RGB10_A2UI: in colorRenderableFormat()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Validate.cpp108 f(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV) \
593 case GL_RGB10_A2UI: in pixelItnlFrmt()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DglUtils.cpp1145 case GL_RGB10_A2UI: in colorRenderableFormat()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h799 #define GL_RGB10_A2UI 0x906F macro
Dgl31.h799 #define GL_RGB10_A2UI 0x906F macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h799 #define GL_RGB10_A2UI 0x906F macro
Dgl31.h799 #define GL_RGB10_A2UI 0x906F macro
Dgl32.h946 #define GL_RGB10_A2UI 0x906F macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h946 #define GL_RGB10_A2UI 0x906F macro
Dgl31.h946 #define GL_RGB10_A2UI 0x906F macro
Dgl32.h946 #define GL_RGB10_A2UI 0x906F macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h1651 #define GL_RGB10_A2UI 0x906F macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h1597 #define GL_RGB10_A2UI 0x906F macro
Dglext.h1485 #define GL_RGB10_A2UI 0x906F macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h2284 #define GL_RGB10_A2UI 0x906F macro