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Searched refs:GL_SAMPLE_COVERAGE_VALUE (Results 1 – 23 of 23) sorted by relevance

/hardware/google/gfxstream/host/tests/
DGLSnapshotMultisampling_unittest.cpp37 EXPECT_TRUE(compareGlobalGlFloat(gl, GL_SAMPLE_COVERAGE_VALUE, in stateCheck()
/hardware/google/gfxstream/host/apigen-codec-common/
DglUtils.cpp240 case GL_SAMPLE_COVERAGE_VALUE: in glUtilsParamSize()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DglUtils.cpp681 case GL_SAMPLE_COVERAGE_VALUE: in glUtilsParamSize()
/hardware/google/gfxstream/common/opengl/include/GLES/
Dgl.h273 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/guest/mesa/include/GLES/
Dgl.h215 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/include/GLES/
Dgl.h273 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/include/GLES2/
Dgl2.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2.h175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2.h175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl31.h188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl31.h188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl32.h175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dgl.h1776 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglcorearb.h503 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglext.h145 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl31.h175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl32.h175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dgl.h1816 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglext.h218 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h521 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro