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Searched refs:GL_TEXTURE_3D (Results 1 – 25 of 29) sorted by relevance

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/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp164 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
165 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
166 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
167 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
168 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
169 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
171 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
308 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DSaveableTexture.cpp441 case GL_TEXTURE_3D: { in getTexImage()
536 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in loadFromStream()
561 case GL_TEXTURE_3D: in loadFromStream()
599 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in onSave()
628 case GL_TEXTURE_3D: in onSave()
762 case GL_TEXTURE_3D: in onSave()
763 saveTex(GL_TEXTURE_3D, true, m_levelData[0]); in onSave()
857 m_target == GL_TEXTURE_3D || m_target == GL_TEXTURE_2D_ARRAY) { in restore()
892 case GL_TEXTURE_3D: in restore()
927 case GL_TEXTURE_3D: in restore()
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DGLEScontext.cpp810 texTarget = GL_TEXTURE_3D; in postLoadRestoreCtx()
1513 case GL_TEXTURE_3D: in setEnable()
1545 case GL_TEXTURE_3D: in isEnabled()
2181 case GL_TEXTURE_3D: in GLTextureTargetToLocal()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp4268 lastBoundTarget != GL_TEXTURE_3D, in s_glFramebufferTextureLayer()
4398 SET_ERROR_IF(target != GL_TEXTURE_3D && in s_glTexImage3D()
4405 SET_ERROR_IF(target == GL_TEXTURE_3D && in s_glTexImage3D()
4423 if (target == GL_TEXTURE_3D) { in s_glTexImage3D()
4469 SET_ERROR_IF(target != GL_TEXTURE_3D && in s_glTexSubImage3D()
4527 SET_ERROR_IF(target != GL_TEXTURE_3D && in s_glCompressedTexImage3D()
4549 if (target == GL_TEXTURE_3D) { in s_glCompressedTexImage3D()
4559 …SET_ERROR_IF(GLESTextureUtils::isAstcFormat(internalformat) && GL_TEXTURE_3D == target, GL_INVALID… in s_glCompressedTexImage3D()
4663 SET_ERROR_IF(target != GL_TEXTURE_3D && in s_glTexStorage3D()
4675 if (target == GL_TEXTURE_3D) { in s_glTexStorage3D()
[all …]
DGLESv2Validation.cpp672 case GL_TEXTURE_3D: in textureTarget()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1449 case GL_TEXTURE_3D: in bindTexture()
1612 ((target == GL_TEXTURE_3D && curr_depth == 0) || in setBoundTextureDims()
1618 if (target == GL_TEXTURE_3D) { in setBoundTextureDims()
1737 case GL_TEXTURE_3D: in getBoundTexture()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Validate.cpp352 case GL_TEXTURE_3D: in textureTarget()
DGLESv2Imp.cpp571 case GL_TEXTURE_3D: in sIsFboTextureTarget()
1425 if (ctx->getBindedTexture(GL_TEXTURE_3D) == textures[i]) in glDeleteTextures()
1426 ctx->setBindedTexture(GL_TEXTURE_3D,0); in glDeleteTextures()
2167 *params = ctx->getBindedTexture(GL_TEXTURE_3D); in s_glStateQueryTv()
2396 TO_GLBOOL(params, ctx->getBindedTexture(GL_TEXTURE_3D)); in glGetBooleanv()
3800 case GL_TEXTURE_3D: { in glGetTexImage()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h541 #define GL_TEXTURE_3D 0x806F macro
Dgl31.h541 #define GL_TEXTURE_3D 0x806F macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h541 #define GL_TEXTURE_3D 0x806F macro
Dgl31.h541 #define GL_TEXTURE_3D 0x806F macro
Dgl32.h672 #define GL_TEXTURE_3D 0x806F macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dgl.h1476 #define GL_TEXTURE_3D 0x806F macro
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h672 #define GL_TEXTURE_3D 0x806F macro
Dgl31.h672 #define GL_TEXTURE_3D 0x806F macro
Dgl32.h672 #define GL_TEXTURE_3D 0x806F macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dgl.h1514 #define GL_TEXTURE_3D 0x806F macro
/hardware/google/gfxstream/include/GLES2/
Dgl2ext.h1956 #define GL_TEXTURE_3D 0x806F macro
/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2ext.h1982 #define GL_TEXTURE_3D 0x806F macro
/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2ext.h2040 #define GL_TEXTURE_3D 0x806F macro

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