Searched refs:GL_TRANSFORM_FEEDBACK (Results 1 – 19 of 19) sorted by relevance
45 dispatcher.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, globalName); in restore()54 dispatcher.glBindBufferBase(GL_TRANSFORM_FEEDBACK, i, bufferName); in restore()56 dispatcher.glBindBufferRange(GL_TRANSFORM_FEEDBACK, i, bufferName, in restore()
400 GL_TRANSFORM_FEEDBACK, in postLoadRestoreCtx()
549 case GL_TRANSFORM_FEEDBACK: in tryBind()573 case GL_TRANSFORM_FEEDBACK: in tryBind()590 case GL_TRANSFORM_FEEDBACK: in tryBind()615 case GL_TRANSFORM_FEEDBACK: in isBoundTargetValid()
807 #define GL_TRANSFORM_FEEDBACK 0x8E22 macro
954 #define GL_TRANSFORM_FEEDBACK 0x8E22 macro
1229 #define GL_TRANSFORM_FEEDBACK 0x8E22 macro
1237 #define GL_TRANSFORM_FEEDBACK 0x8E22 macro
6214 SET_ERROR_IF(GL_TRANSFORM_FEEDBACK != target, GL_INVALID_ENUM); in s_glBindTransformFeedback()
1794 #define GL_TRANSFORM_FEEDBACK 0x8E22 macro
1740 #define GL_TRANSFORM_FEEDBACK 0x8E22 macro
1688 #define GL_TRANSFORM_FEEDBACK 0x8E22 macro
2396 #define GL_TRANSFORM_FEEDBACK 0x8E22 macro