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Searched refs:GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT (Results 1 – 15 of 15) sorted by relevance

/hardware/google/gfxstream/guest/egl/
DeglDisplay.cpp684 …m_gles2_iface->getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &m_hostDriverCaps.ubo_offset_alignm… in getHostDriverCaps()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DglUtils.cpp794 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: in glUtilsParamSize()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
Dgl31.h759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/hardware/google/gfxstream/include/GLES3/
Dgl3.h759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
Dgl31.h759 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
Dgl32.h906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp913 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: in s_glGetIntegerv()
1060 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: in s_glGetFloatv()
1124 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: in s_glGetBooleanv()
3693 ctx->s_glGetIntegerv(ctx, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &ubo_offset_align); in s_glBindBufferRange()
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
Dgl31.h906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
Dgl32.h906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/hardware/google/gfxstream/include/GL/
DGLcorearb.h1446 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/hardware/google/gfxstream/guest/mesa/include/GL/
Dglcorearb.h1429 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
Dglext.h1317 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dglext.h2118 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro