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Searched refs:IS_DYNAMIC (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_graphics_state.c289 #define IS_DYNAMIC(STATE) \ macro
300 assert(!IS_DYNAMIC(VI)); in vk_vertex_input_state_init()
416 if (!IS_DYNAMIC(TS_PATCH_CONTROL_POINTS)) { in vk_tessellation_state_init()
421 if (!IS_DYNAMIC(TS_DOMAIN_ORIGIN)) { in vk_tessellation_state_init()
449 if (!IS_DYNAMIC(VP_VIEWPORT_COUNT)) { in vk_viewport_state_init()
454 if (!IS_DYNAMIC(VP_VIEWPORTS)) { in vk_viewport_state_init()
455 assert(!IS_DYNAMIC(VP_VIEWPORT_COUNT)); in vk_viewport_state_init()
460 if (!IS_DYNAMIC(VP_SCISSOR_COUNT)) { in vk_viewport_state_init()
465 if (!IS_DYNAMIC(VP_SCISSORS)) { in vk_viewport_state_init()
466 assert(!IS_DYNAMIC(VP_SCISSOR_COUNT)); in vk_viewport_state_init()
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