Searched refs:LIMIT_CASE (Results 1 – 1 of 1) sorted by relevance
5388 #define LIMIT_CASE(target, lim) \ macro5401 LIMIT_CASE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) in s_glGetIntegeri_v()5402 LIMIT_CASE(GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM_BUFFER_BINDINGS) in s_glGetIntegeri_v()5403 LIMIT_CASE(GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) in s_glGetIntegeri_v()5404 LIMIT_CASE(GL_SHADER_STORAGE_BUFFER_BINDING, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) in s_glGetIntegeri_v()5450 LIMIT_CASE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) in s_glGetInteger64i_v()5451 LIMIT_CASE(GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM_BUFFER_BINDINGS) in s_glGetInteger64i_v()5452 LIMIT_CASE(GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) in s_glGetInteger64i_v()5453 LIMIT_CASE(GL_SHADER_STORAGE_BUFFER_BINDING, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) in s_glGetInteger64i_v()