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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/config/chunkindex/
Dcustom.patch18 <div id="loading_msg" class="hidden" hidden><p>Loading&hellip; please wait.</p></div>
19 …ch: </label><input id="searchbox" type="text" disabled="disabled" value="Loading Search Data" /><d…
Daddscript.searchboxmarker1 …ch: </label><input id="searchbox" type="text" disabled="disabled" value="Loading Search Data" /><d…
/hardware/google/gfxstream/common/detector/
DGraphicsDetector.proto33 // Loading GLES functions via EGL's eglGetProcAddress().
37 // Loading GLES functions via GLESv2 library directly.
/hardware/interfaces/contexthub/1.0/
DIContexthub.hal70 * Loading a nanoapp must not take more than 30 seconds.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_pipeline_library_group_handles.adoc108 // Loading screen, we need some more material in next scene, link them in now incrementally.
/hardware/google/gfxstream/host/vulkan/
DVkDecoderGlobalState.h80 Loading, enumerator
DVkCommonOperations.cpp2706 VkDecoderGlobalState::get()->getSnapshotState() == VkDecoderGlobalState::Loading; in updateColorBufferFromBytesLocked()
DVkDecoderGlobalState.cpp676 mSnapshotState = SnapshotState::Loading; in load()
4427 uint32_t ctx_id = mSnapshotState == SnapshotState::Loading in on_vkAllocateMemory()
4924 uint32_t ctx_id = mSnapshotState == SnapshotState::Loading in vkGetBlobInternal()