Searched refs:Passthrough (Results 1 – 9 of 9) sorted by relevance
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_NV_geometry_shader_passthrough.adoc | 55 <<geometry-passthrough,Geometry Shader Passthrough>> 86 Passthrough Interface Matching>>.
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D | glossary.adoc | 1236 Passthrough Geometry Shader::
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/hardware/google/gfxstream/host/vulkan/ |
D | VkEmulatedPhysicalDeviceMemoryTests.cpp | 81 TEST(VkGuestMemoryUtilsTest, Passthrough) { in TEST() argument
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/hardware/interfaces/health/2.1/ |
D | IHealth.hal | 42 * Passthrough implementations are not required to send health info to all
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/hardware/interfaces/renderscript/1.0/ |
D | types.hal | 30 // running in Passthrough mode.
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D | IContext.hal | 188 * HIDL is always running in Passthrough mode for RenderScript, so the 313 * HIDL is always running in Passthrough mode for RenderScript, so the 331 * HIDL is always running in Passthrough mode for RenderScript, so the 348 * HIDL is always running in Passthrough mode for RenderScript, so the 373 * HIDL is always running in Passthrough mode for RenderScript, so the 402 * HIDL is always running in Passthrough mode for RenderScript, so the
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | geometry.adoc | 140 == Geometry Shader Passthrough 190 === Passthrough Interface Matching argument
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D | interfaces.adoc | 24 * <<geometry-passthrough-passthrough,Geometry Shader Passthrough>> 186 are described in the <<geometry-passthrough-interface,Passthrough Interface
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/style/ |
D | markup.adoc | 210 | Passthrough | `pass:[++++]` | For some kinds of <<writing-math,math markup>>
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