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Searched refs:ProgramName (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.h116 void addProgramName(GLuint name) { ProgramName = name; } in addProgramName()
117 GLuint getProgramName() const { return ProgramName; } in getProgramName()
141 GLuint ProgramName; variable
DProgramData.cpp136 GLint location = dispatcher.glGetUniformLocation(ProgramName, name); in getUniformValue()
154 dispatcher.glGetUniformfv(ProgramName, location, (GLfloat *)val); in getUniformValue()
179 dispatcher.glGetUniformiv(ProgramName, location, (GLint *)val); in getUniformValue()
185 dispatcher.glGetUniformuiv(ProgramName, location, (GLuint *)val); in getUniformValue()
220 dispatcher.glGetProgramiv(ProgramName, GL_ACTIVE_UNIFORM_MAX_LENGTH, &nameLength); in collectUniformInfo()
225 dispatcher.glGetProgramiv(ProgramName, GL_ACTIVE_UNIFORMS, &uniform_count); in collectUniformInfo()
231 dispatcher.glGetActiveUniform(ProgramName, i, nameLength, &length, in collectUniformInfo()
333 uniformBlocks = collectUniformBlockInfo(ProgramName); in onSave()
334 transformFeedbacks = collectTransformFeedbackInfo(ProgramName); in onSave()
335 GLEScontext::dispatcher().glGetProgramiv(ProgramName, in onSave()
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