Searched refs:ProgramName (Results 1 – 2 of 2) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ProgramData.h | 116 void addProgramName(GLuint name) { ProgramName = name; } in addProgramName() 117 GLuint getProgramName() const { return ProgramName; } in getProgramName() 141 GLuint ProgramName; variable
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D | ProgramData.cpp | 136 GLint location = dispatcher.glGetUniformLocation(ProgramName, name); in getUniformValue() 154 dispatcher.glGetUniformfv(ProgramName, location, (GLfloat *)val); in getUniformValue() 179 dispatcher.glGetUniformiv(ProgramName, location, (GLint *)val); in getUniformValue() 185 dispatcher.glGetUniformuiv(ProgramName, location, (GLuint *)val); in getUniformValue() 220 dispatcher.glGetProgramiv(ProgramName, GL_ACTIVE_UNIFORM_MAX_LENGTH, &nameLength); in collectUniformInfo() 225 dispatcher.glGetProgramiv(ProgramName, GL_ACTIVE_UNIFORMS, &uniform_count); in collectUniformInfo() 231 dispatcher.glGetActiveUniform(ProgramName, i, nameLength, &length, in collectUniformInfo() 333 uniformBlocks = collectUniformBlockInfo(ProgramName); in onSave() 334 transformFeedbacks = collectTransformFeedbackInfo(ProgramName); in onSave() 335 GLEScontext::dispatcher().glGetProgramiv(ProgramName, in onSave() [all …]
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