Searched refs:SELECTED_RENDERER_ANGLE (Results 1 – 3 of 3) sorted by relevance
93 SELECTED_RENDERER_ANGLE = 6, // ANGLE D3D11 with D3D9 fallback enumerator
104 return SELECTED_RENDERER_ANGLE; in emuglConfig_get_renderer()147 case SELECTED_RENDERER_ANGLE: in emuglConfig_renderer_to_string()
217 emugl::getRenderer() == SELECTED_RENDERER_ANGLE || in chooseConfig()