Searched refs:SELECTED_RENDERER_ANGLE9 (Results 1 – 2 of 2) sorted by relevance
94 SELECTED_RENDERER_ANGLE9 = 7, // ANGLE forced to D3D9 enumerator
106 return SELECTED_RENDERER_ANGLE9; in emuglConfig_get_renderer()149 case SELECTED_RENDERER_ANGLE9: in emuglConfig_renderer_to_string()