Searched refs:SHADER_DEBUG_PRINT (Results 1 – 1 of 1) sorted by relevance
273 #define SHADER_DEBUG_PRINT(fmt,...) \ macro524 SHADER_DEBUG_PRINT( in glAttachShader()1564 SHADER_DEBUG_PRINT("draw with program %u", ctx->getCurrentProgram()); in s_glDrawPre()3479 SHADER_DEBUG_PRINT( in glShaderSource()3492 SHADER_DEBUG_PRINT( in glShaderSource()4099 SHADER_DEBUG_PRINT("use program %u", program); in glUseProgram()