Searched refs:STENCIL_BITS_CASE (Results 1 – 1 of 1) sorted by relevance
128 #define STENCIL_BITS_CASE(format, d) \ in glFormatToChannelBits() macro132 STENCIL_BITS_CASE(GL_DEPTH_COMPONENT16, 0) in glFormatToChannelBits()133 STENCIL_BITS_CASE(GL_DEPTH_COMPONENT24, 0) in glFormatToChannelBits()134 STENCIL_BITS_CASE(GL_DEPTH_COMPONENT32F, 0) in glFormatToChannelBits()135 STENCIL_BITS_CASE(GL_DEPTH24_STENCIL8, 8) in glFormatToChannelBits()136 STENCIL_BITS_CASE(GL_DEPTH32F_STENCIL8, 8) in glFormatToChannelBits()137 STENCIL_BITS_CASE(GL_STENCIL_INDEX8, 8) in glFormatToChannelBits()