Searched refs:ShaderParser (Results 1 – 10 of 10) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ShaderParser.cpp | 27 ShaderParser::ShaderParser(GLenum type, bool coreProfile) : ObjectData(SHADER_DATA), m_type(type), … in ShaderParser() function in ShaderParser 29 GenNameInfo ShaderParser::getGenNameInfo() const { in getGenNameInfo() 43 ShaderParser::ShaderParser(android::base::Stream* stream) : ObjectData(stream) { in ShaderParser() function in ShaderParser 61 void ShaderParser::onSave(android::base::Stream* stream, unsigned int globalName) const { in onSave() 83 void ShaderParser::restore(ObjectLocalName localName, in restore() 107 void ShaderParser::convertESSLToGLSL() { in convertESSLToGLSL() 137 void ShaderParser::setSrc(GLsizei count, const GLchar* const* strings, const GLint* length){ in setSrc() 152 const GLchar** ShaderParser::parsedLines() { in parsedLines() 157 void ShaderParser::clear() { in clear() 163 const std::string& ShaderParser::getOriginalSrc() const { in getOriginalSrc() [all …]
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D | ShaderParser.h | 27 class ShaderParser : public ObjectData { 29 ShaderParser(GLenum type, bool coreProfile); 30 ShaderParser(android::base::Stream* stream);
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D | ProgramData.h | 48 ShaderParser* shader = nullptr; 81 bool attachShader(GLuint shader, ShaderParser* shaderData, GLenum type); 88 bool validateLink(ShaderParser* frag, ShaderParser* vert);
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D | meson.build | 11 'ShaderParser.cpp',
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D | CMakeLists.txt | 9 ShaderParser.cpp
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D | Android.bp | 32 "ShaderParser.cpp",
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D | BUILD.bazel | 10 "ShaderParser.cpp",
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D | GLESv2Imp.cpp | 449 ShaderParser* shaderParser) { in s_attachShader() 460 ShaderParser* shaderParser = (ShaderParser*)shaderData; in s_detachShader() 518 GLenum shaderType = ((ShaderParser*)shaderData)->getType(); in glAttachShader() 521 pData->attachShader(shader, (ShaderParser*)shaderData, shaderType); in glAttachShader() 522 s_attachShader(ctx, program, shader, (ShaderParser*)shaderData); in glAttachShader() 899 ShaderParser* sp = (ShaderParser*)objData; in glCompileShader() 1309 ShaderParser* sp = new ShaderParser(type, isCoreProfile()); in glCreateShader() 1474 ShaderParser* sp = (ShaderParser*)objData; in glDeleteShader() 2775 ShaderParser* sp = (ShaderParser*)objData; in glGetShaderiv() 2811 ShaderParser* sp = (ShaderParser*)objData; in glGetShaderInfoLog() [all …]
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D | ProgramData.cpp | 374 s.shader = (ShaderParser*)getObjDataPtr( in postLoad() 699 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader() 756 bool ProgramData::validateLink(ShaderParser* frag, ShaderParser* vert) { in validateLink()
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D | GLESv2Context.cpp | 423 return ObjectDataPtr(new ShaderParser(stream)); in loadObject()
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