Searched refs:TextureRec (Results 1 – 3 of 3) sorted by relevance
33 struct TextureRec { struct53 using MapType = std::map<GLuint, std::shared_ptr<TextureRec>>; argument
1033 TextureRec* rec = getTextureRecPtr(tex_name); in isTextureWithStorage()1039 TextureRec* texrec = getTextureRecPtr(tex_name); in isTextureCubeMap()1415 const TextureRec* rec = (const TextureRec*)prec; in compareTexId()1424 TextureRec* texrec = getTextureRecPtr(texture); in bindTexture()1478 TextureRec* texrec = getTextureRecPtr(texture); in setBoundEGLImage()1489 TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) in addTextureRec()1491 TextureRec* tex = new TextureRec; in addTextureRec()1508 m_tex.textureRecs->map[id] = std::shared_ptr<TextureRec>(tex); in addTextureRec()1512 std::shared_ptr<TextureRec> GLClientState::getTextureRec(GLuint id) const { in getTextureRec()1522 TextureRec* GLClientState::getTextureRecPtrLocked(GLuint id) const { in getTextureRecPtrLocked()[all …]
87 std::vector<std::shared_ptr<TextureRec>> colorAttachmenti_textures;96 std::shared_ptr<TextureRec> depthAttachment_texture;97 std::shared_ptr<TextureRec> stencilAttachment_texture;98 std::shared_ptr<TextureRec> depthstencilAttachment_texture;495 std::shared_ptr<TextureRec> getFboAttachmentTexture(GLenum target, GLenum attachment) const;742 TextureRec* addTextureRec(GLuint id, GLenum target);743 std::shared_ptr<TextureRec> getTextureRec(GLuint id) const;744 TextureRec* getTextureRecPtr(GLuint id) const;745 TextureRec* getTextureRecPtrLocked(GLuint id) const;