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Searched refs:UniformBufferBinding (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/vulkan/
DCompositorVk.h86 struct UniformBufferBinding { struct
97 UniformBufferBinding binding1;
116 std::vector<UniformBufferBinding*> m_layerUboStorages;
DCompositorVk.cpp502 .range = sizeof(UniformBufferBinding), in setUpDescriptorSets()
743 m_uniformStorage.m_stride = ((sizeof(UniformBufferBinding) - 1) / alignment + 1) * alignment; in setUpUniformBuffers()
768 auto* layerUboStorage = reinterpret_cast<UniformBufferBinding*>(data); in setUpUniformBuffers()
1404 UniformBufferBinding* layerUboStorage = frameResources->m_layerUboStorages[layerIndex]; in updateDescriptorSetsIfChanged()