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Searched refs:VALIDATE_DISPLAY_RETURN (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglImp.cpp223 #define VALIDATE_DISPLAY_RETURN(EGLDisplay, ret) \ macro
253 VALIDATE_DISPLAY_RETURN(EGLDisplay,EGL_FALSE)
776 VALIDATE_DISPLAY_RETURN(display,EGL_NO_SURFACE); in eglCreateWindowSurface()
809 VALIDATE_DISPLAY_RETURN(display,EGL_NO_SURFACE); in eglCreatePbufferSurface()
909 VALIDATE_DISPLAY_RETURN(display,EGL_NO_CONTEXT); in eglCreateOrLoadContext()
1598 VALIDATE_DISPLAY_RETURN(display, 0 /* gles2 */); in eglGetMaxGLESVersion()
1663 VALIDATE_DISPLAY_RETURN(display, EGL_FALSE); in eglSetNativeTextureDecompressionEnabledANDROID()
1809 VALIDATE_DISPLAY_RETURN(display, (EGLDisplay)0); in eglGetNativeDisplayANDROID()
1814 VALIDATE_DISPLAY_RETURN(display, (EGLContext)0); in eglGetNativeContextANDROID()
1820 VALIDATE_DISPLAY_RETURN(display, (EGLImage)0); in eglGetNativeImageANDROID()
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