Searched refs:VALIDATE_DISPLAY_RETURN (Results 1 – 1 of 1) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/EGL/ |
D | EglImp.cpp | 223 #define VALIDATE_DISPLAY_RETURN(EGLDisplay, ret) \ macro 253 VALIDATE_DISPLAY_RETURN(EGLDisplay,EGL_FALSE) 776 VALIDATE_DISPLAY_RETURN(display,EGL_NO_SURFACE); in eglCreateWindowSurface() 809 VALIDATE_DISPLAY_RETURN(display,EGL_NO_SURFACE); in eglCreatePbufferSurface() 909 VALIDATE_DISPLAY_RETURN(display,EGL_NO_CONTEXT); in eglCreateOrLoadContext() 1598 VALIDATE_DISPLAY_RETURN(display, 0 /* gles2 */); in eglGetMaxGLESVersion() 1663 VALIDATE_DISPLAY_RETURN(display, EGL_FALSE); in eglSetNativeTextureDecompressionEnabledANDROID() 1809 VALIDATE_DISPLAY_RETURN(display, (EGLDisplay)0); in eglGetNativeDisplayANDROID() 1814 VALIDATE_DISPLAY_RETURN(display, (EGLContext)0); in eglGetNativeContextANDROID() 1820 VALIDATE_DISPLAY_RETURN(display, (EGLImage)0); in eglGetNativeImageANDROID() [all …]
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