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Searched refs:YUV (Results 1 – 18 of 18) sorted by relevance

/hardware/google/graphics/common/gralloc-headers/pixel-gralloc/
Dformat_type.h18 YUV, enumerator
/hardware/interfaces/camera/provider/2.6/
DICameraProvider.hal44 * | YUV | s1440p | |
50 * | YUV / PRIV | s720p | YUV / PRIV | s1440p |
52 * | YUV / PRIV | s720p | JPEG | s1440p |
61 * outputs, stream combinations mentioned above, where YUV is substituted by
/hardware/interfaces/camera/device/1.0/
DICameraDevice.hal242 * Request the camera HAL to store meta data or real YUV data in the video
244 * it is not called, the default camera HAL behavior is to store real YUV
256 * but all camera HALs must support storing real YUV data in the video
266 * YUV data in the video buffers.
/hardware/interfaces/configstore/1.0/
DISurfaceFlingerConfigs.hal84 * Some hardware can do RGB->YUV conversion more efficiently in hardware
/hardware/google/gchips/libvendorgraphicbuffer/gralloc4/
DREADME.txt87 if locking YUV buffers)
/hardware/interfaces/media/omx/1.0/
Dtypes.hal260 // YUV <-> RGB conversion
/hardware/google/gfxstream/guest/mesa/src/util/format/
Du_format_parse.py42 YUV = 'yuv' variable
Du_format.csv177 # YUV formats
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_ANDROID_external_format_resolve.adoc302 . YUV conversion helper functions
323 === What is the expected channel order for YUV output?
/hardware/interfaces/graphics/mapper/2.0/
DIMapper.hal191 * flexible-YUV-compatible color format.
/hardware/interfaces/camera/metadata/3.6/
Dtypes.hal78 * <p>Default YUV/PRIVATE size to use for requesting secure image buffers.</p>
/hardware/interfaces/graphics/mapper/3.0/
DIMapper.hal245 * configured with a flexible-YUV-compatible color format.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_KHR_display.adoc31 modes? YUV and RGB scanout even if they both take RGB input images? BGR vs.
/hardware/interfaces/graphics/common/1.0/
Dtypes.hal338 * Y8 is a YUV planar format comprised of a WxH Y plane, with each pixel
362 * Y16 is a YUV planar format comprised of a WxH Y plane, with each pixel
/hardware/interfaces/camera/device/3.2/
Dtypes.hal56 * The typical use cases are OPAQUE (typically ZSL) and YUV reprocessing,
702 * include preview, video record, and full-resolution YUV or JPEG streams in
/hardware/interfaces/graphics/mapper/4.0/
DIMapper.hal220 * configured with a flexible-YUV-compatible color format.
/hardware/interfaces/renderscript/1.0/
DIContext.hal638 * @param yuv Enumeration specifying which type of YUV format, if any, Type
/hardware/interfaces/camera/metadata/3.2/
Dtypes.hal1086 * platform opaque YUV/RGB streams to the GPU or video