Searched refs:YUV (Results 1 – 18 of 18) sorted by relevance
/hardware/google/graphics/common/gralloc-headers/pixel-gralloc/ |
D | format_type.h | 18 YUV, enumerator
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/hardware/interfaces/camera/provider/2.6/ |
D | ICameraProvider.hal | 44 * | YUV | s1440p | | 50 * | YUV / PRIV | s720p | YUV / PRIV | s1440p | 52 * | YUV / PRIV | s720p | JPEG | s1440p | 61 * outputs, stream combinations mentioned above, where YUV is substituted by
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/hardware/interfaces/camera/device/1.0/ |
D | ICameraDevice.hal | 242 * Request the camera HAL to store meta data or real YUV data in the video 244 * it is not called, the default camera HAL behavior is to store real YUV 256 * but all camera HALs must support storing real YUV data in the video 266 * YUV data in the video buffers.
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/hardware/interfaces/configstore/1.0/ |
D | ISurfaceFlingerConfigs.hal | 84 * Some hardware can do RGB->YUV conversion more efficiently in hardware
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/hardware/google/gchips/libvendorgraphicbuffer/gralloc4/ |
D | README.txt | 87 if locking YUV buffers)
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/hardware/interfaces/media/omx/1.0/ |
D | types.hal | 260 // YUV <-> RGB conversion
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/hardware/google/gfxstream/guest/mesa/src/util/format/ |
D | u_format_parse.py | 42 YUV = 'yuv' variable
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D | u_format.csv | 177 # YUV formats
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_ANDROID_external_format_resolve.adoc | 302 . YUV conversion helper functions 323 === What is the expected channel order for YUV output?
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/hardware/interfaces/graphics/mapper/2.0/ |
D | IMapper.hal | 191 * flexible-YUV-compatible color format.
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/hardware/interfaces/camera/metadata/3.6/ |
D | types.hal | 78 * <p>Default YUV/PRIVATE size to use for requesting secure image buffers.</p>
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/hardware/interfaces/graphics/mapper/3.0/ |
D | IMapper.hal | 245 * configured with a flexible-YUV-compatible color format.
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_KHR_display.adoc | 31 modes? YUV and RGB scanout even if they both take RGB input images? BGR vs.
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/hardware/interfaces/graphics/common/1.0/ |
D | types.hal | 338 * Y8 is a YUV planar format comprised of a WxH Y plane, with each pixel 362 * Y16 is a YUV planar format comprised of a WxH Y plane, with each pixel
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/hardware/interfaces/camera/device/3.2/ |
D | types.hal | 56 * The typical use cases are OPAQUE (typically ZSL) and YUV reprocessing, 702 * include preview, video record, and full-resolution YUV or JPEG streams in
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/hardware/interfaces/graphics/mapper/4.0/ |
D | IMapper.hal | 220 * configured with a flexible-YUV-compatible color format.
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/hardware/interfaces/renderscript/1.0/ |
D | IContext.hal | 638 * @param yuv Enumeration specifying which type of YUV format, if any, Type
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/hardware/interfaces/camera/metadata/3.2/ |
D | types.hal | 1086 * platform opaque YUV/RGB streams to the GPU or video
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