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Searched refs:activeTexture (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp473 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers() local
488 setClientActiveTexture(activeTexture); in setupArraysPointers()
489 s_glDispatch.glClientActiveTexture(activeTexture); in setupArraysPointers()
1853 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawArrays() local
1854 setClientActiveTexture(activeTexture); in drawArrays()
1855 core().clientActiveTexture(activeTexture); in drawArrays()
1909 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawElements() local
1910 setClientActiveTexture(activeTexture); in drawElements()
1911 core().clientActiveTexture(activeTexture); in drawElements()
DCoreProfileEngine.h174 void activeTexture(GLenum unit);
DCoreProfileEngine.cpp795 void CoreProfileEngine::activeTexture(GLenum unit) { in activeTexture() function in CoreProfileEngine