Searched refs:activeTexture (Results 1 – 3 of 3) sorted by relevance
473 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers() local488 setClientActiveTexture(activeTexture); in setupArraysPointers()489 s_glDispatch.glClientActiveTexture(activeTexture); in setupArraysPointers()1853 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawArrays() local1854 setClientActiveTexture(activeTexture); in drawArrays()1855 core().clientActiveTexture(activeTexture); in drawArrays()1909 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawElements() local1910 setClientActiveTexture(activeTexture); in drawElements()1911 core().clientActiveTexture(activeTexture); in drawElements()
174 void activeTexture(GLenum unit);
795 void CoreProfileEngine::activeTexture(GLenum unit) { in activeTexture() function in CoreProfileEngine