Searched refs:activeUniformsCount (Results 1 – 1 of 1) sorted by relevance
6716 int activeUniformsCount = ctx->m_shared->getActiveUniformsCountForProgram(program); in s_glGetActiveUniformsiv() local6718 SET_ERROR_IF(uniformIndices[i] >= activeUniformsCount, GL_INVALID_VALUE); in s_glGetActiveUniformsiv()